Learning User preference in Gaming domain and improving Gameplay (2023)

This is the final part of my dissertation. I am implementing the architecture in the Gaming domain. The objective is to learn how the user performs and also the emotions displayed during gameplay. Based on the information, the architecture develops new game levels which will meet the user's preference and also try to improve the user's gameplay. Currently, I am in the implementing phase where the game has been completely developed. If you want to learn how to develop this game, please check out this tutorials.